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In my travels I found small settlements, various ruins, and secrets scattered throughout the world. Resources are not the only points of interest on the map though. My workers are off in their little planes to gather lumber from the forests below! So-called “lift” is an important resource, however in my playthrough I unlocked powerful vertical rotors early that made lift an afterthought (at the cost of workers and rapidly using my coal reserves!). Having enough lift for your city, from noisy vertical rotors that no one wants to live by to wings and balloons that quietly keep you aloft, is necessary to keep the city growing and in the air. Since this is a city floating in the sky, it is probably a good idea that your city-ship stays upright, unless your workers want to live and work on a sharp angle (or even worse slide off!).
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In addition, building placement matters greatly. They regenerate much slower than can be collected however, so to maintain your city it is important to keep moving and looking for different resource points. Resource points are finite yet regenerate, allowing the player to jump around to different parts of the map, fill up, then circle back around again.
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The basic starting resources you need are food, water, coal, and lumber the first two sustain your workforce, lumber is the main resource for construction, and coal keeps the lights on (and your city in the air!). The first structure you start with is the Town Center, the large structure in the middle.Īirborne Kingdom essentially plays like a resource management game, in the same vein as many survival city builders. As it collects resources, your city grows and can produce more and different types of goods, as well as providing services to your workers to keep them happy or various propulsion systems to keep your city in the sky. To survive, resources must be collected from the world below, and your city can propel itself throughout the world to find resources. It is quite a meager start, with just a town center that has an impressive coal-powered propeller system keeping it afloat.
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In the game’s narrative, you start as a group of people looking to fulfill a prophecy to bring back an old airborne kingdom that united the cities on the ground, through a Grand Council established in this flying city. Without further ado, lets fly off in our Airborne Kingdom! Soaring to New HeightsĪs you may be able to tell from the name, Airborne Kingdom starts you off in a flying city – well, not so much of a city at the start, you must build your way up there. From the Arabian Nights/Steampunk-themed mashup theme (this is an aesthetic I adore and would love to see more of), to the beautiful mosaic board game-like world below, this lovely little gem found a way to pull me in hard and only ever so slightly loosen its grip.
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It has engaged me unlike other city builders in recent memory, because of how its exquisite blend of mechanics come together so well in such a beautiful package. Surprisingly, this review took a bit longer to write as I could not pull myself away from playing the game. Seeing as how this is a flying city, “unconventional” is certainly the right word. Considering that my last review was for Per Aspera, another city ( ahem *colony*) builder, Airborne Kingdom, developed and published by The Wandering Band, is a continuation of my fascination and current enjoyment with unconventional city builders. Here at eXplorminate, where we are dedicated to the 4X, strategy, tactics, and (now apparently) city-building game genres, I am now dubbing this time the “ Winter of City Builders”.
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